Difference between revisions of "Slashrim"

From Nova Refuge Wiki
Jump to: navigation, search
 
(5 intermediate revisions by the same user not shown)
Line 26: Line 26:
  
 
===Sex and Reproduction===
 
===Sex and Reproduction===
Male and female Slashrim, to the naked eye, appear exactly the same. Likewise, they are treated exactly the same in Slashrim society, though Slashrim themselves can easily tell male and female apart by pheromones. Slashrim breed rapidly and in large numbers, laying dozens of eggs at once. They have no marriage system nor loyalty to their spouse, and Slashrim do not have any kind of family system or endearment to their children; all Slashrim young are used for menial labor and must raise and fend for themselves.
+
Male and female Slashrim, to the naked eye, appear exactly the same, since they lack mammary glands, their genitals are well-concealed, and they seldom care for their young in any personal way. Likewise, they are treated exactly the same in Slashrim society, though Slashrim themselves can easily tell male and female apart by pheromones. Slashrim breed rapidly and in large numbers, laying dozens of eggs at once. They have no marriage system nor loyalty to their spouse, and Slashrim do not have any kind of family system or endearment to their children; all Slashrim young are used for menial labor and must raise and fend for themselves.  
  
 
===Growth Stages===
 
===Growth Stages===
Line 32: Line 32:
  
 
[[File:Natives_slashrim_s1.jpg|thumb]]
 
[[File:Natives_slashrim_s1.jpg|thumb]]
===Stage 1===
+
====Stage 1====
'''Mahlo-Slashrim term:''' Yillik
+
''Mahlo-Slashrim term:'' Yillik
  
'''Human slang:''' "Goblins"
+
'''Human slang:'' "Goblin"
  
'''Age: '''From birth to 6-12 TSCs
+
'''Age: ''From birth to 6-12 TSCs
  
'''Height:''' About 1 meter
+
'''Height:'' About 1 meter
  
'''Caste: '''Worker Caste
+
'''Caste: ''Worker Caste
  
This is the first stage of Slashrim development, immediately after emergence from the egg nest. The Yillik tend to be about one meter tall, and they do not yet have horns or tails. Since the Slashrim breed in large numbers, the individuals in this stage tend to be the most numerous. As such, they are typically used as slaves and workers by the other, larger Slashrim, placing them squarely in what we would call the Worker Caste. They are not typically used as soldiers until they grow larger, but they are still deadly fighters. They are fast, vicious, and difficult to control, but they are intelligent enough to understand simple machines and construct buildings (which they are usually forced to do). Yillik must be very clever, strong, and tough to survive long enough to grow older. Slashrim remain in this stage for about five Earth-years, gradually growing larger until they reach what we call Stage 2.
+
The first stage of Slashrim development begins immediately after emergence from the egg. Yillik are relatively small and have no horns or tails. Since Slashrim breed in large numbers, Yillik are the most numerous of all stages in Slashrim society and are used as slaves and workers by the larger Slashrim. Generally, they do not serve as soldiers until they grow larger, but they are still remarkably capable in battle; they are fast, vicious, and difficult to control while still being intelligent enough to understand simple machines and construct buildings. At this stage, a Slashrim must be clever, strong, and tough to survive. Slashrim generally remain in this stage for about five Earth-years.
  
 
[[File:Natives_slashrim_s2.jpg|thumb]]
 
[[File:Natives_slashrim_s2.jpg|thumb]]
===Stage 2===
+
====Stage 2====
'''Mahlo-Slashrim term:''' Grommuk
+
''Mahlo-Slashrim term:'' Grommuk
  
'''Human slang:''' "Orcs"
+
''Human slang:'' "Orc"
  
'''Age:''' From 6-12 to 20-25 TSCs
+
''Age:'' From 6-12 to 20-25 TSCs
  
'''Height: '''About 2 m
+
''Height: ''About 2 m
  
'''Caste:''' Soldier Caste
+
''Caste:'' Soldier Caste
 +
 
 +
The "Grommuk" stage begins when the Slashrim grow their first horns and begin developing larger muscles, as well as a stub of a tail. Most Grommuk are about the size of the average Human and are used as the primary soldiers of a Slashrim army due to their large numbers and ability to use the armor and weapons of enemy species with relative ease. Although oddly-shaped, even their legs can be contorted to fit the armor of most other species, as well as their vehicles. A Grommuk's intelligence has not increased significantly, but they can operate complex machinery, even if they likely do not understand how it works. Most Slashrim remain in this stage for around twenty years, if they survive to grow beyond it. Due to its relatively low intelligence and use in front-line warfare, the second stage of a Slashrim's life has the highest death rate.
  
At Stage 2, the Slashrim grow their first horns and begin developing larger muscles. They are about human size and are used as the main soldiers of the Slashrim army, due to their large numbers and ability to use the armor and weapons of other, enemy species with relative ease. The only difficulties are with the horns and the short stub of a tail that begins to appear in this stage. The legs, while oddly-shaped, can be contorted to fit into most Human, [[Sarran]], or [[Mahlok]] leg armor and vehicles. Though their intelligence does not yet increase significantly, they operate complex machinery (though they hardly understand how it works). The Grommuk can be considered members of the Soldier Caste, which they do not escape until they grow older, and longer horns and snouts appear. This usually occurs around age 20 to 25, though most do not survive that long. This stage, due to its relative stupidity and use in warfare, has the highest death rate.
 
 
[[File:Natives_slashrim_s3.jpg|thumb|210px]]
 
[[File:Natives_slashrim_s3.jpg|thumb|210px]]
===Stage 3===
+
====Stage 3====
'''Mahlo-Slashrim term:''' Zrillak
+
''Mahlo-Slashrim term:'' Zrillak
  
'''Human term:''' "Lizardmen"
+
''Human term:'' "Lizardman"
  
'''Age: '''From 20-25 to 60-70 TSCs
+
''Age: ''From 20-25 to 60-70 TSCs
  
'''Height:''' 2.5 m or more, when standing erect
+
''Height:'' 2.5 m or more, when standing erect
  
'''Caste: '''Leader Caste
+
''Caste: ''Leader Caste
  
This is the "adult" stage of Slashrim development. At this age, the Slashrim appear more like lizards than men, finally sprouting short tails, longer horns, and an elongated snout. Some Zrillak can reach heights of up to 2 and a half meters or more when standing erect. This is also the main breeding stage, when females begin giving birth. The sex of a Slashrim is extremely hard to determine, since they lack mammary glands, their genitals are well-concealed, and they seldom care for their young in any personal way. As a result, Humans refer to all Slashrim generically as "he." The Slashrim do not seem to have a problem with this, since the general demeanor of males and females is exactly the same (usually brutal and warlike). Zrillak are the most intelligent of the Slashrim stages, and thus they are considered the highest "caste": the Leader Caste, considered to be of the same rank as even some Mahlok in the Helexith Coalition. They operate as the commanders of the Slashrim armies. Still, Slashrim at this stage are just as vicious and warlike as ever, so not all of them live to the age of 60 to 70 or more, which is when they typically move on to the next stage. The Zrillak stage does have the best survival rate once it is reached, however.
+
Often considered the "adult" stage of Slashrim development, the Zrillak stage begins around age twenty or twenty-five, when the Slashrim grows a short tail, longer horns, and an elongated snout. This is also the primary breeding stage, when Slashrim begin to mate and the females give birth. Zrillak are the most intelligent of all Slashrim growth stages and thus are considered the highest socially, operating as commanders of Slashrim armies. Regardless, Slashrim of this stage remain just as vicious and warlike as ever, so many of them do not live long enough to grow out of this stage despite their great size and capability.
  
 
[[File:Natives_slashrim_s4.jpg|thumb|210px]]
 
[[File:Natives_slashrim_s4.jpg|thumb|210px]]
===Stage 4===
+
====Stage 4====
'''Mahlo-Slashrim term:''' Buyok
+
''Mahlo-Slashrim term:'' Buyok
  
'''Human term:''' "Trolls"
+
''Human term:'' "Troll"
  
'''Age:''' From 60-70 to 80-100 TSCs
+
''Age:'' From 60-70 to 80-100 TSCs
  
'''Height:''' 3 m or more
+
''Height:'' 3 m or more
  
'''Caste:''' Machine Caste
+
''Caste:'' Machine Caste
  
At Stage 4, the Slashrim mind begins to slowly become weaker again, eventually reverting back to the intelligence found in Stage 2. When this decrease in intelligence is detected, and the jaws begin to grow wider (making the snout seem to "shrink" comparatively), the Slashrim cease to respect that individual as a Zrillak, and it becomes a Buyok, again taking orders from the Zrillak as it did at Stage 2. Gaining heights of over 3 meters tall, the Buyok also grow heavier and more sluggish when walking on two legs, so they sometimes revert to running on all fours like an ape. They prefer not to, however, so that they can use tools and guns as they did in previous life stages. They are often used as living siege engines and heavy lifters, so they could perhaps be considered the "Machine Caste," since they fill the roles for which Humans usually use machines. They can be considered between the Grommuk and Zrillak in rank, since though they lack the Zrillak intelligence, they make up for it in increased strength. They are often used as enforcers by the Zrillak, for keeping the Grommuk in line and guarding the commanders. Slashrim remain in Stage 4 until around the age of 80-100.
+
If a Slashrim lives long enough to enter the Buyok stage, which is rare in itself, the Slashrim's mind begins to slowly become weaker again until it starts reverting back to the intelligence level of a Grommuk (stage 2). With the decreased intelligence comes a wider jaw, making the snout "shrink" comparatively, as well as an even greater height, heavier muscle mass, and a sluggish gait. Some Buyok can be seen moving more like an ape, using their knuckles to aid them in moving their muscular bulk, though this is not a preferred method of travel. Buyok are still intelligent enough to use their hands and operate tools, guns, and machinery. Being less intelligent at this point, they also garner less respect than a Zrillak in Slashrim society, and Buyok are usually used as living siege engines and heavy lifters, often serving a role in Slashrim society that Humans generally fill with machines. Buyok are often used as enforcers by the Zrillak, keeping the Grommuk soldiers in line.
  
 
[[File:Natives_slashrim_s5.jpg|thumb|210px]]
 
[[File:Natives_slashrim_s5.jpg|thumb|210px]]
===Stage 5===
+
====Stage 5====
'''Mahlo-Slashrim term: '''Wogrok
+
''Mahlo-Slashrim term: ''Wogrok
  
'''Human term:''' "Ogres"
+
''Human term:'' "Ogre"
  
'''Age:''' From 80-100 to circa 150 TSCs
+
''Age:'' From 80-100 to circa 150 TSCs
  
'''Height:''' Up to around 8 m when standing, but usually walk on all fours
+
''Height:'' Up to around 8 m when standing, but usually walk on all fours (around 4-5 meters tall)
  
'''Caste:''' Vehicle Caste
+
''Caste:'' Vehicle Caste
  
When they reach Stage 5, the Slashrim become practically animals again, as they were at Stage 1. Their intelligence is just enough for them to understand basic orders in their language. Now reaching heights of close to 8 meters when standing tall, they find it impossible to stand erect for an extended period of time and are forced to walk on all fours (at which point they are reduced to 4-5 meters in actual height). Because of this, the Zrillak often use the Wogrok as mounts, riding them into battle (though this usually requires that some horns be sawed off before a saddle can be strapped on). Due to this menial usage, the Wogrok could be called the "Mount" or "Vehicle" Caste. The main respect they are shown is that only great leaders are allowed to ride the Wogrok (who are, after all, former leaders themselves) into battle. Obviously, extremely few Wogrok survive to reach ages around 150, at which point they become the most fearsome Slashrim in existence... the Sovalok.
+
The fifth stage of Slashrim growth begins as the Slashrim becomes practically an animal: their intelligence is just enough for the Slashrim to understand basic orders in their language. Their size becomes so great they find it impossible to stand erect for an extended period of time, always walking on all fours. The Wogrok are often used as mounts by the Zrillak, who ride them into battle; often, some horns must be sawed off the Wogrok before a saddle can be strapped onto them. The only respect offered to a Wogrok is that only great leaders are allowed to ride them, in respect for the fact that the Wogrok was once a great leader, as well. Extremely few Slashrim ever grow to a Wogrok stage.
  
 
[[File:Natives_slashrim_s6.jpg|thumb|400px]]
 
[[File:Natives_slashrim_s6.jpg|thumb|400px]]
===Stage 6===
+
====Stage 6====
'''Mahlo-Slashrim term:''' Sovalok
+
''Mahlo-Slashrim term:'' Sovalok
  
'''Human term:''' "Pseudodragons"
+
''Human term:'' "Pseudodragon"
  
'''Age:''' From circa 150 to more than 200 TSCs
+
''Age:'' From circa 150 to more than 200 TSCs
  
'''Height:''' Around 6 or more meters
+
''Height:'' Around 6 or more meters
  
'''Length:''' Up to around 20 meters
+
''Length:'' Up to around 20 meters
  
'''Caste:''' "Great One"
+
''Caste:'' "Great One"
  
Humans refer to Slashrim at this stage as false dragons, or pseudodragons. They have been known to grow to around 20 meters in length and bear an exterior resemblance to a dragon, with few scales, many horns, and lacking wings. They do not, however, have a dragon's level of intelligence. Indeed, by this stage a Slashrim's brain has faded almost entirely. They are little more than huge, destructive animals. They cannot understand language; only orders reinforced by pain. But this is enough understanding for the Slashrim commanders, the Zrillak, who still use Sovalok individuals as mounts on occasion. This requires more cutting off of horns, and the mounting of an even larger saddle, something like a howdah. An armed and armored Sovalok is a match for even a high-grade military walker. Gradually the Sovalok becomes even harder to control, until the other Slashrim are forced to release it on a reserve, for even the Slashrim will not permit an elder this powerful and revered to be "put down." At last its brain simply fades away entirely, and the individual passes away. They typically die in this fashion when they reach an age of 200 years or more.
+
All but legendary among the Slashrim is the final growth stage, the Sovalok. Humans refer to this stage as the false dragon or pseudodragon. Sovalok may reach incredible sizes, but they do not have the intelligence of a dragon. At this point, the Slashrim's mind has all but faded entirely, making them little more than giant, destructive animals. They do not understand language, only orders reinforced by pain. They are still occasionally used by Zrillak as mounts, who will saw off their horns and ride in howdahs on their backs. An armed and armored Sovalok is a match even for the highest-grade millitary walkers. However, as the Sovalok continues to age, it will become gradually harder to control, until the Slashrim are forced to release it into a reserve. Even the saveage Slashrim will not permit an elder so powerful and revered to be "put down" like a beast. Eventually, the Slashrim's mind fades away entirely, and the individual passes away. This generally occurs when a Slashrim reaches an age of 200 years or more.
  
 
[[Category:Natives]]
 
[[Category:Natives]]

Latest revision as of 03:53, 25 January 2024

Portrait lashnar.jpg
"Lizard-Men"
Slashrim
Pronunciation: SLASH-rim
Homeworld: Slasheth
Slashrim are one of four primary Native species in Nova Refuge. They are, on average, the least intelligent of the four most populous Natives in the galaxy. Humans typically dismiss Slashrim as savage monsters, while many of the other Natives consider the Slashrim to be more like Humans than any other species. Slashrim have actually integrated into Human society more than any of the other Natives, though this is largely because they are more numerous and less socially cohesive as a whole. Many Slashrim are warriors of Helexith, but Slashrim are so numerous that many independent Slashrim still roam the galaxy.

History

Long ago, Slashrim culture varied somewhat by tribe, as they were not a very cohesive species. From what Humans know of Slashrim, however, their culture has always been based around warfare and battle in general. Long ago, they formed small packs and large tribes, all constantly at war. Lack of unity prevented them from gaining substantial power as a civilization, nor did they achieve considerable technological advancement. Only a few independent Slashrim tribes still exist, due to being conquered by the Mahlok. Slashrim technology is always adapted from other species or borrowed from the Mahlok, for they are believed to have only reached a kind of Iron Age before the more advanced Mahlok conquered them.

Enslavement

The early era of the planet Slasheth, called "Age of Chaos" by the faction now called Helexith after the Slashrim god, ended when the Mahlok arrived and chose a single Slashrim tribe to uplift above all others. This tribe, called the Chosen of Helexith, and its Mahlok allies ruled over nearly all Slashrim, bringing them into the Mahlok civilization as enslaved and brainwashed weapons of war. When the Mahlok first came to Slasheth, they learned of one tribe's god, the sun-god Helexith, and began perverting him to serve their own means when a Mahlok named Zuhaxellod proclaimed himself to be Helexith's prophet. All later leaders of the Helexith Coalition continue to take up the name Zuhaxellod, even going so far as to call themselves "living avatars of Helexith." The Mahlok now use the Slashrim as weapons, sending them into battle as the main soldiers of their army, and using the older, larger individuals as vehicles and siege weapons.

Religion

The original religion, or religions, of the Slashrim are all but lost to time. Today, most Slashrim worship Helexith, their supreme god of all life and a combination of three other gods: Hel, god of heat; Lex, god of liquidity; and Sith, god of light. These are the three of the most intrinsically good things, according to the Slashrim, and all are properties of life. With fire as their holiest element, the Slashrim quickly turned to worshiping the Mahlok after their arrival, thanks to their ability to create fire from their skin. To the Slashrim, anything cold, hard, and dark is evil; weapons are evil, as they are cold and hard and dead, and they take life. But the Mahlok prophets demand that the Slashrim subjucate other worlds into Helexith's dominion, so they must make use of the evil weapons to bring about greater "good." War and the taking of life is holy in Slashrim eyes: burning villages and bodies feeds the hungry god Helexith, furthering his noble goal. According to their religion, the universe will end in fire - all worlds will burn and become one with Helexith.

Society

Slashrim are considered incredibly savage by nearly every other sapient species. As a whole, Slashrim do not seem to value another individual's life at all. They see living things as competition, respecting only those with strength. Cannibalism and the eating of other sapient species is common among many but not all Slashrim. Nearly all Slashrim now speak Mahlok, with only a few simple words from their own proto-languages - which were extremely simple in nature - still in use. Other elements of their society are suitably practical: their art is never simply for decoration. It always serves a purpose, especially a religious one. Some Slashrim decorate their armor and weapons with crude cargins and drawings meant to make them look more fearsome or powerful or to appease their gods, a purpose they consider very important. However, no "art for art's sake" exists among their species.

Biology

Among the largest of the Natives in Nova Refuge, the Slashrim are perhaps most known for their "unstable" biology and constant growth. Slashrim range in size from smaller than Humans to much larger, even to almost the size of a young dragon, depending upon their age. All Slashrim have horns and sometimes spikes emerging from various parts of their body, as well as claws and sharp, predatory teeth. They have five-fingered hands, with tree fingers in the center and an opposable thumb on either side. Slashrim have thick, leathery skin like a hide that actually has no scales, contrary to their nickname of "lizardmen." Their skin is tough enough to deflect some small arms fire, but it is very susceptible to heat, such as Mahlok flame and laser or blazer tech. Slashrim vary in color from dark and often ruddy shades of tan, red, brown, green, and black, with blue Slashrim not yet observed; their skin sometimes has simple patterns, such as stripes on their backs. Their eyes are generally green, yellow, or red.

Mutations

Thanks to their strange and unstable biology, Slashrim are susceptible to strange mutations. Horn positions and colorations seem to be practically random, and some Slashrim are born with other anomalies, such as multiple heads, more limbs than normal, or extra fingers or toes. The Mahlok occasionally breed mutants together in an attempt to create more powerful warriors, with some having mutations as strange as venemous saliva.

Sex and Reproduction

Male and female Slashrim, to the naked eye, appear exactly the same, since they lack mammary glands, their genitals are well-concealed, and they seldom care for their young in any personal way. Likewise, they are treated exactly the same in Slashrim society, though Slashrim themselves can easily tell male and female apart by pheromones. Slashrim breed rapidly and in large numbers, laying dozens of eggs at once. They have no marriage system nor loyalty to their spouse, and Slashrim do not have any kind of family system or endearment to their children; all Slashrim young are used for menial labor and must raise and fend for themselves.

Growth Stages

Slashrim never stop growing at any point in their lifespan, capable of reaching immense sizes if they manage to survive to an old enough age. The lifespan of a Slashrim is generally broken down in to six distinct stages. Although intermediary stages exist and they are not always that easily defined, a Slashrim is generally grouped into the closest possible stage, as each stage of life has a particular social standing in Slashrim society. This section will include the names of each stage in both the Mahlo-Slashrim language and the usual Human slang.

Natives slashrim s1.jpg

Stage 1

Mahlo-Slashrim term: Yillik

'Human slang: "Goblin"

'Age: From birth to 6-12 TSCs

'Height: About 1 meter

'Caste: Worker Caste

The first stage of Slashrim development begins immediately after emergence from the egg. Yillik are relatively small and have no horns or tails. Since Slashrim breed in large numbers, Yillik are the most numerous of all stages in Slashrim society and are used as slaves and workers by the larger Slashrim. Generally, they do not serve as soldiers until they grow larger, but they are still remarkably capable in battle; they are fast, vicious, and difficult to control while still being intelligent enough to understand simple machines and construct buildings. At this stage, a Slashrim must be clever, strong, and tough to survive. Slashrim generally remain in this stage for about five Earth-years.

Natives slashrim s2.jpg

Stage 2

Mahlo-Slashrim term: Grommuk

Human slang: "Orc"

Age: From 6-12 to 20-25 TSCs

Height: About 2 m

Caste: Soldier Caste

The "Grommuk" stage begins when the Slashrim grow their first horns and begin developing larger muscles, as well as a stub of a tail. Most Grommuk are about the size of the average Human and are used as the primary soldiers of a Slashrim army due to their large numbers and ability to use the armor and weapons of enemy species with relative ease. Although oddly-shaped, even their legs can be contorted to fit the armor of most other species, as well as their vehicles. A Grommuk's intelligence has not increased significantly, but they can operate complex machinery, even if they likely do not understand how it works. Most Slashrim remain in this stage for around twenty years, if they survive to grow beyond it. Due to its relatively low intelligence and use in front-line warfare, the second stage of a Slashrim's life has the highest death rate.

Natives slashrim s3.jpg

Stage 3

Mahlo-Slashrim term: Zrillak

Human term: "Lizardman"

Age: From 20-25 to 60-70 TSCs

Height: 2.5 m or more, when standing erect

Caste: Leader Caste

Often considered the "adult" stage of Slashrim development, the Zrillak stage begins around age twenty or twenty-five, when the Slashrim grows a short tail, longer horns, and an elongated snout. This is also the primary breeding stage, when Slashrim begin to mate and the females give birth. Zrillak are the most intelligent of all Slashrim growth stages and thus are considered the highest socially, operating as commanders of Slashrim armies. Regardless, Slashrim of this stage remain just as vicious and warlike as ever, so many of them do not live long enough to grow out of this stage despite their great size and capability.

Natives slashrim s4.jpg

Stage 4

Mahlo-Slashrim term: Buyok

Human term: "Troll"

Age: From 60-70 to 80-100 TSCs

Height: 3 m or more

Caste: Machine Caste

If a Slashrim lives long enough to enter the Buyok stage, which is rare in itself, the Slashrim's mind begins to slowly become weaker again until it starts reverting back to the intelligence level of a Grommuk (stage 2). With the decreased intelligence comes a wider jaw, making the snout "shrink" comparatively, as well as an even greater height, heavier muscle mass, and a sluggish gait. Some Buyok can be seen moving more like an ape, using their knuckles to aid them in moving their muscular bulk, though this is not a preferred method of travel. Buyok are still intelligent enough to use their hands and operate tools, guns, and machinery. Being less intelligent at this point, they also garner less respect than a Zrillak in Slashrim society, and Buyok are usually used as living siege engines and heavy lifters, often serving a role in Slashrim society that Humans generally fill with machines. Buyok are often used as enforcers by the Zrillak, keeping the Grommuk soldiers in line.

Natives slashrim s5.jpg

Stage 5

Mahlo-Slashrim term: Wogrok

Human term: "Ogre"

Age: From 80-100 to circa 150 TSCs

Height: Up to around 8 m when standing, but usually walk on all fours (around 4-5 meters tall)

Caste: Vehicle Caste

The fifth stage of Slashrim growth begins as the Slashrim becomes practically an animal: their intelligence is just enough for the Slashrim to understand basic orders in their language. Their size becomes so great they find it impossible to stand erect for an extended period of time, always walking on all fours. The Wogrok are often used as mounts by the Zrillak, who ride them into battle; often, some horns must be sawed off the Wogrok before a saddle can be strapped onto them. The only respect offered to a Wogrok is that only great leaders are allowed to ride them, in respect for the fact that the Wogrok was once a great leader, as well. Extremely few Slashrim ever grow to a Wogrok stage.

Natives slashrim s6.jpg

Stage 6

Mahlo-Slashrim term: Sovalok

Human term: "Pseudodragon"

Age: From circa 150 to more than 200 TSCs

Height: Around 6 or more meters

Length: Up to around 20 meters

Caste: "Great One"

All but legendary among the Slashrim is the final growth stage, the Sovalok. Humans refer to this stage as the false dragon or pseudodragon. Sovalok may reach incredible sizes, but they do not have the intelligence of a dragon. At this point, the Slashrim's mind has all but faded entirely, making them little more than giant, destructive animals. They do not understand language, only orders reinforced by pain. They are still occasionally used by Zrillak as mounts, who will saw off their horns and ride in howdahs on their backs. An armed and armored Sovalok is a match even for the highest-grade millitary walkers. However, as the Sovalok continues to age, it will become gradually harder to control, until the Slashrim are forced to release it into a reserve. Even the saveage Slashrim will not permit an elder so powerful and revered to be "put down" like a beast. Eventually, the Slashrim's mind fades away entirely, and the individual passes away. This generally occurs when a Slashrim reaches an age of 200 years or more.