The Slashrim Grommuk and Zrillak Minifigs
LEGO by: Justin R. "Saber-Scorpion" Stebbins
The Mahlok are a mysterious, ancient, and extremely
powerful people. For centuries now they have fought to spread their empire
across the stars. But despite the great power of the Mahlok, they can
still be killed, and their numbers, due to their strange and painfully
slow manner of breeding, remain few. So the true instrument in the spread
of the Empire of Helexith has not been the Mahlok themselves... but their
soldiers and slaves, the barbaric and monstrous species known as...
The Slashrim! One of the first planets conquered by the Mahlok was the
nearby swampy planet in their own home system, which they called Slasheth.
On this planet existed another species with the ability to think and
communicate... though not as extensively as the Mahlok. The Mahlok, of
course, simply had to take advantage of this. Since the Mahlok conquest of
Slasheth, the Slashrim have been little more than slaves to the whim of
the Mahlok people.
The Slashrim are a unique species. When they first hatch from their tough,
leathery egg, warming itself in the bubbling Slasheth mud pits, they are
immediately ready to fight. Newborn Slashrim are vicious and skittery,
standing about three to four feet tall. As they grow older, they
eventually gain a height of about six feet, begin standing more upright,
and start communicating and thinking more easily. At this point they
become known as the Grommuk (shown above). The Grommuk are the most
numerous and primary soldiers of the Helexith army. Some are field
commanders with the intelligence of the average human...
...while others are merely grunts, just smart enough to use mechanical
devices and follow orders. And unless they are given orders, they will
usually find some excuse to tear one another apart. Slashrim come in a
wide variety of dull colors, including green, red, brown, black, beige,
grey, and orange. Their eyes also range between these same colors. They
are able to use most any type of weapon, but they usually end up using
whatever they can find. This means they often salvage armor and weapons
from their foes on the battlefield. The Mahlok see nothing wrong with
this.
Sometimes Humans make the mistake of thinking of the Slashrim as
"lizards," which gives the impression that they would be cold-blooded,
scaly, and slow. But the Slashrim are indeed quite the opposite. They are
warm-blooded, have leathery skin, and are extremely fast. Because of this,
some of them become what humans call "berserkers" (shown above). These
warriors fly into an even more uncontrollable bloodthirsty rage than most
Slashrim do when in battle. They usually rush in headlong with melee
weapons, ignoring wounds and pain as they destroy their enemies. Sometimes
they can be fatally wounded but continue fighting anyway, only giving in
to death after their enemy has fallen as well.
When the Slashrim reach adulthood, they grow longer snouts, necks, tails,
horns, and... well, longer everything. This stage is known as the Zrillak.
The Zrillak are the most intelligent Slashrim, the leaders of the army.
They are the adults, the ones with the ability to mate and produce
offspring. Thus, they are respected above all other Slashrim. The greatest
and most loyal Zrillak are even considered on the same rank level as some
Mahlok in the Helexith Coalition.
But how did the Mahlok manage to enslave such a powerful and numerous
people? The answer is with superior intelligence, superior technology...
and the persuasive power of religion. The Mahlok are not themselves a
truly religious species, but they know the uses of religion. So when they
learned of the Slashrim worship of the sun god Helexith, they began
twisting it to serve their own uses. They turned themselves into holy men,
almost gods, and the Slashrim bowed down and worshipped them. To fight for
the Mahlok, the Slashrim believe, is to fight for the god of light,
warmth, goodness, hope, and life... Helexith.
And the Slashrim continue to believe this, even as the Mahlok prove more
and more that they are malevolent. Upon observing the strangely unstable
biology of the Slashrim, the Mahlok began breeding them... mixing
deformities and mutants to produce "better" and more "advanced" Slashrim...
larger, stronger, faster, smarter... with multiple extra eyes, heads,
arms, or even legs. These Mutates usually turn out as grotesque and
mentally unstable... but often times their mutations do have their uses.
One of the most respected Slashrim war leaders is Vasha Valgerogk, a black
Zrillak with red eyes. He is a Mutate, with two small arms below his
primary large ones. He is one of the Mahlok's few smashing success
mutations. Not only is he strong and loyal and intelligent, but he also
has relatively accurate control over his extra arms, which is useful for
carrying two extra weapons. Another mostly successful Mutate is Zur-Snag,
a two-headed, tan-skinned Slashrim. Though his two heads are independent
and often bicker with one another, only one of them, the more intelligent
left head (Zur), has control over the legs. The other, stupider one (Snag)
only has control over his single arm. This gives Zur-Snag the ability to
move about with ease and wield two weapons at once with stunning and
deadly accuracy.
But despite the fact that some Humans continue to think so, not all
Slashrim are loyal to the Mahlok and their twisted religion. The greatest
rebellious Slashrim is the great old green Zrillak known as Vasha
Greeshakk, Leader of the Free Slashrim. Greeshakk believes himself to be
living proof of the natural evolution of the Slashrim into wiser and more
peaceful people. Even as the Mahlok hunt for him and his band of rebels,
Greeshakk attracts more followers, including the skilled red-skinned
warrior known as Lashnar, who now serves as Greeshakk's right-hand man and
field commander.
Greeshakk believes in both the evolution of the Slashrim and in the purity
of their ancient ways. Even as he moves to change their society to a more
peaceful one, he also is trying to restore their ancient religion to its
purest form, untainted by the Mahlok, so that he may find the fundamental
truths that he is sure lie at the heart of the worship of Helexith.
Currently, Vasha Greeshakk is hiding in the jungles of northern Womloch on
Terra Nova. He has even purchased help at times from Grimm's Mercenary
Army there. And Humans would do well to help him, for he may be their only
hope of living peacefully with the Slashrim.
Okay, some people want to know how I built my Slashrim Zrillak
lizard-men... so I have made some photographic instructions. First of all,
thanks to Mandalore (Danny C.) for the basic design behind the Slashrim
legs and central torso. I got the ideas from his Covenant Elite. However,
some people are now telling me that the leg design was not originally
Mandalore's. Well, if someone else came up with it first, my hat's off to
him. Thanks, buddy! That said, let's move on with the instructions...
Here's how we get the basic lizard-like leg shape. This was the main thing
I wanted to achieve with my Slashrim, but I never could figure out a
satisfactory way to do it until I saw Mandalore's Elite.
The trickiest part to the legs is how to attach them to the torso and
still get that nice splayed-out positioning that makes them look so much
more natural and organic. For this we, use minifig antenna or lever pieces
removed from their bases, as seen above.
Simply insert the antennas across one another through the middle part of a
brick with a Technic pin hole in it.
Then link them together like so. Some people have told me that the result
is highly unstable and floppy for them. Well, so far most of mine have
worked out fine, so maybe you should try using different parts. It could
be that your pieces are just looser or more worn. Still, not all of mine
stand up that well either. In fact, Lashnar here is one of the worst. I
usually support him with his halberd, as you can see in my photos.
In my version of Mandalore's design, the 1x1 brick with the Technic hole
is turned upside-down so that a tail can be inserted. This helps a bit
with balance as well that lizard look we're going for.
The head is attached like so. The part of the head covered by the decal is
simply a stack of two 1x2 plates under one side of the hinge. This method
for attaching the head gives the minifig its hunch-backed shape, which I
thought Mandalore's Elite was lacking. The face decals, of course, can be
purchased in my website's decal shop.
Now attach some accessories onto the torso. You can go crazy here with
your own ideas and mix up the construction some, like I did with many of
mine. For example, Vasha Greeshakk's head is actually attached to the
front of the torso, not the back, and the plates for the head are stacked
on top of the hinge instead of on the bottom.
For Lashnar's extra weapons I stuck some hooks on either side of his torso
before attaching his arms. This also helps to make his shoulders look
wider.
My Slashrim arms are considerably bigger than the arms on Mandalore's
Elite. They begin by attaching a battle droid body on a hook onto either
side of the torso...
Then another pair of hooks are attached to the droid bodies, with small
Technic pins in the end of each hook. I went through several arm designs
before I got this... I wanted to make sure I had all the joints, including
rotating wrists.
Now just stick a pair of Dr. Octopus hooks into the Techinic pins, and
then throw on some weapons and accessories, and you're done!
And as you can see, they can stand up quite well and are very pose-able
(blast it, I'm still not sure how you spell that word... or if it's even a
word!). By the way, notice that I cut the very back lower corners off of
the face decal, since they kept hitting the armor disks on his body. You
might want to keep that in mind.
Finally, for those of you who are wondering, here's how I did the
two-headed guy. If you still can't figure it out after seeing this
picture, sorry.
The LEGO Slashrim life cycle continues with the
Slashrim Wogrok!